Call of duty :World at war
These are the locatins of all the death cards
Thunder
- Mission: Semper Fi (Eight of Hearts)
- Effect: Headshots cause enemies to explode
- Location: At very beginning after leaving the shack, youll see another shack to the right. The card is inside.
- Effect: Headshots cause enemies to explode
Hard Headed
- Mission: Little Resistance (Four of Clubs)
- Effect: Enemies take less bullet damage
- Location: At end of the mission before going into the last building, look to the right. The card is in a corner of bushes.
- Effect: Enemies take less bullet damage
Suicide King
- Mission: Hard Landing (King of Hearts)
- Effect: Fire explosive pistol rounds while downed
- Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs.
- Effect: Fire explosive pistol rounds while downed
Cold Dead Hands
- Mission: Vendetta (Five of Diamonds)
- Effect: Enemies take their weapons with them to the grave
- Location: After the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card.
- Effect: Enemies take their weapons with them to the grave
Sticks & Stones
- Mission: Their Land, Their Blood (Joker)
- Effect: Your weapon arsenal consists of a knife and rocks
- Location: Destroy the tanks, and go through the barn. Search the stalls to your right to find the card.
- Effect: Your weapon arsenal consists of a knife and rocks
Vampire
- Mission: Burn 'em Out (Queen of Hearts)
- Effect: Can only recharge your health by getting kills
- Location: Just before the second mortar position is a bunker to the left. The card is inside.
- Effect: Can only recharge your health by getting kills
Flak Jacket
- Mission: Relentless (Nine of Diamonds)
- Effect: Enemies take less explosive damage
- Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path.
- Effect: Enemies take less explosive damage
Body Armor
- Mission: Ring of Steel (Jack of Spades)
- Effect: Enemies die by headshot only
- Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.
- Effect: Enemies die by headshot only
Undead Soldier
- Mission: Eviction (Ace of Spades)
- Effect: Enemies come back from the dead
- Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.
- Effect: Enemies come back from the dead
Painkiller
- Mission: Blowtorch & Corkscrew (Ten of Clubs)
- Effect: Shoot downed Co-op teammates to revive them
- Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.
- Effect: Shoot downed Co-op teammates to revive them
Berserker
- Mission: Breaking Point (Three of Diamonds)
- Effect: Get three kills in five seconds to become Berserk
- Location: Clear all four mortar pits, then go to the small shack in the south of this area. The card is inside.
- Effect: Get three kills in five seconds to become Berserk
Paintball
- Mission: Heart of the Reich (Six of Clubs)
- Effect: Paintball guns
- Location: The card is in the closed-off subway entrance across the street from the start of the mission.
- Effect: Paintball guns
Victory
- Mission: Downfall (Two of Spades)
- Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time
- Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.
- Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time
These are really not cheats but they do tell you what you get and at what lv.
Bolt Action Rifles
- Springfield: get to Level 4.
- Bayonet: complete Marksman Challenge 1 (increases melee attack range).
- Rifle Grenade: complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
- Arisaka: get to Level 4.
- Sniper Scope: complete Marksman Challenge 1 (increases accuracy and range).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- Rifle Grenade: complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- Mosin-Nagant: get to Level 21.
- Sniper Scope: complete Marksman Challenge 1 (increases accuracy and range).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- Rifle Grenade: complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- Kar98k: get to Level 41.
- Sniper Scope: complete Marksman Challenge 1 (increases accuracy and range).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- Rifle Grenade: complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- PTRS-41: get to Level 57.
- Sniper Scope: complete Marksman Challenge 1 (increases accuracy and range).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- Rifle Grenade: complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- Bayonet: complete Marksman Challenge 1 (increases melee attack range).
Rifles
- SVT-40: get to Level 4.
- Flash Hider: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- Telescopic Sight: complete Marksman Challenge 3 (enhanced telescopic sight).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- Gewehr 43: get to Level 7.
- Suppressor: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- Telescopic Sight: complete Marksman Challenge 3 (enhanced telescopic sight).
- Rifle Grenade: complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- M1 Garand: get to Level 17.
- Flash Hider: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- Sniper Scope: complete Marksman Challenge 3 (increases accuracy and range).
- Rifle Grenade: complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- STG-44: get toLevel 37.
- Flash Hider: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- Telescopic Sight: complete Marksman Challenge 3 (enhanced telescopic sight).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- M1A1 Carbine: get to Level 65.
- Flash Hider: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- Bayonet: complete Marksman Challenge 3 (increases melee attack range).
- Box Magazine: complete Marksman Challenge 4 (increases ammunition capacity).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- Flash Hider: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Sub Machine Guns
- Thompson: get to Level 4.
- Suppressor: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- Round Drum: complete Marksman Challenge 3 (increased ammunition capacity).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- MP40: get to Level 10
- Suppressor: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: S complete Marksman Challenge 2 (precision sight).
- Dual Magazine: complete Marksman Challenge 3 (increased ammunition capacity).
- Aperture Sight: S complete Marksman Challenge 2 (precision sight).
- Type 100: get to Level 25.
- Suppressor: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- Box Magazine: complete Marksman Challenge 3 (increases ammunition capacity).
- Aperture Sight: complete Marksman Challenge 2 (precision sight).
- Ppsh-41: get to Level 53.
- Aperture Sight: complete Marksman Challenge 1 (precision sight).
- Round Drum: complete Marksman Challenge 2 (increased ammunition capacity).
- Suppressor: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Shotguns
- M1897 Trench Gun: get to Level 4.
- Grip: complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- Double Barreled Shotgun: get to Level 29.
- Grip: complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
- Sawed-Off Shotgun: complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).
- Grip: complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Machine Guns
- Type 99: get to Level 4.
- Bipod: complete Marksman Challenge 1 (reduces motion for more accuracy).
- Bayonet: complete Marksman Challenge 2 (increases melee attack range).
- BAR: get to Level 4.
- Bipod: complete Marksman Challenge 1 (reduces motion for more accuracy).
- DP-28: get to Level 13.
- Bipod: complete Marksman Challenge 1 (reduces motion for more accuracy).
- MG 42: get toLevel 33.
- Bipod: complete Marksman Challenge 1 (reduces motion for more accuracy).
- FG 42: get to Level 45.
- Bipod: complete Marksman Challenge 1 (reduces motion for more accuracy).
- Telescopic Sight: complete Marksman Challenge 2 (enhanced telescopic sight).
- Browning M1919: get to Level 61.
- Bipod: complete Marksman Challenge 1 (reduces motion for more accuracy).
- Bipod: complete Marksman Challenge 1 (reduces motion for more accuracy).
Pistols
- Colt M1911: get to Level 4.
- Nambu: get to Level 4.
- Walther P38: get to Level 4.
- Tokrev TT-33: get to Level 21.
- .357 Magnum: get to Level 49.
- Nambu: get to Level 4.
Primary Grenades
- Frag: get to Level 4.
- N 74 ST: get to Level 4.
- Molotov Cocktail: get to Level 10.
- N 74 ST: get to Level 4.
Special Grenades
- Smoke: get to Level 4.
- Tabun Gas: get to Level 4.
- Signal Flare: get to Level 4.
- Tabun Gas: get to Level 4.
get to the indicated Prestige rank to unlock the corresponding extra custom weapon slot:
- 6: First Prestige
- 7: Second Prestige
- 8: Fourth Prestige
- 9: Seventh Prestige
- 10: Tenth Prestige
- 7: Second Prestige
complete the indicated task to unlock the corresponding perk:
Perk Slot 1
- Special Grenade x3: get to Level 4 (three special grenades, no smoke).
- Satchel Charge x2: get to Level 4 (two remote detonation explosives).
- M9A1 Bazooka x2: get to Level 4 (bazooka with two rockets).
- Bomb Squad: get to Level 16 (seek out enemy explosives).
- Bouncing Betty x2: get to Level 24 (two pressure activated mines).
- Bandolier: get to Level 40 (extra ammunition magazines).
- Primary Grenade x2: get to Level 44 (two primary grenades).
- M2 Flamethrower: get to Level 65 (projects a controlled stream of fire).
- Satchel Charge x2: get to Level 4 (two remote detonation explosives).
Perk Slot 2
- Stopping Power: get to Level 4 (increased bullet damage).
- Fireworks: get to Level 4 (higher explosive weapon damage).
- Flak Jacket: get to Level 4 (reduce explosive damage).
- Gas Mask: get to Level 4 (protect against Tabun Gas).
- Juggernaut: get to Level 4 (increased health).
- Camouflage: get to Level 12 (undetectable to enemy recon planes).
- Sleight Of Hand: get to Level 28 (faster reload).
- Shades: get to Level 32 (reduce intensity of signal flares).
- Double Tap: get to Level 36 (increased rate of fire).
- Overkill: get to Level 56 (carry two primary guns, no pistol).
- Fireworks: get to Level 4 (higher explosive weapon damage).
Perk Slot 3
- Deep Impact: get to Level 4 (deeper bullet penetration).
- Extreme Conditioning: Reach Level 4 (sprint for longer distances).
- Steady Aim: get to Level 4 (increased hip fire accuracy).
- Toss back: get to Level 6 (reset fuse of picked up grenades).
- Second Chance: get to Level 9 (revive downed allies).
- Martyrdom: get to Level 20 (drop a live grenade when killed).
- Fireproof: get to Level 48 (reduce fire based weapon damage).
- Dead Silence: get to Level 52 (less sound when you move).
- Iron Lungs: get to Level 60 (longer breath hold while sniping).
- Reconnaissance: get to Level 64 (show enemy dogs, artillery, and tanks).
- Extreme Conditioning: Reach Level 4 (sprint for longer distances).
Vehicle Perks
- Water Cooler: get to Level 4 (decreased turret overheat).
- Greased Bearings: get to Level 4 (increased turret rotation speed).
- Ordnance Training: get to Level 12 (decrease reload time of turrets).
- Lead Foot: get to Level 28 (increases tank top speed).
- Coaxial Machine Gun: get to Level 40 (driver controlled machine gun).
- Greased Bearings: get to Level 4 (increased turret rotation speed).
Oblivion IV Elder scrolls cheats
Unlimited Gold (Now remember this will not work if you updateed your xbox 360)
First you have to complete the Cure for Vampirism quest, and talk to Janus Hassidor. When you talk to him, ask him about the "Reward" but don't leave the conversation, and keep asking him about it. Everytime you ask him about it you receive 1000 gold (he might give you more depending if he likes you or not). You can do this as many times as you like.
Easy Gold (Now remember this will not work if you updated your Xbox 360)
After you finish the totorial:
In the Imperial City in the Talos district find ahourse named "Dorian's House". Once you find it fin dorian himself try to get him angry enough with you by threatening him. Once he has a low enough disposition (lower than 20) with him, he will ask you to leave. Then kill him and go to loot his body. He should have around 40 gold and some other items. Get all the items EXEPT the gold, dont get it all. Then go back and get the gold it will glitch and keep allowing you to take the gold off him. dont let him call out to the guards and remeber save before attempting this(just in case). After about 2 min. youll have about 50 thousand gold.
Item duplication( remember this wont work with Xbox360 update)
First get a bow (any bow dosent matter). Get as many arrows as you want amout of items duplicated. Aim your bow with arrow in ( aim it at a corner trust me it helps with the clean up). Then quickly press B while still aiming. Go to arrows try to uniquipt them ( it will say words on top it is suposed to do that dont worry). Then go to the item you want duplicated, drop it and there you go .(This will not work on some enchanted items)
How to keep boots of spingfeild jack
When your doing the last mission for the thieves guild right before taking the drop, stop and head back down the tower the way you came. When you get to the original way you got into the tower (the fireplace in sleeping quarters) turn on the fireplace. It should give you the next part of the quest without dropping you into the hole. On this level of the tower without going any higher, attack a Imperial Guardsman or get seen by him by him. He will say pay fines or whatever. Just pay your fines, and get right back out of the tower and in front of the castle. The Elder Scroll and the Boots should still be with you and you will still be on the next part of the quest.
There is a way for you to get your sneak skill to rise fast. When you have the quest join the theives guild go to the Imperial Water Front garden around 11 pm, say yes to his offer. He will let you buy lockpicks.But don't buy any, Go into sneak mode and go behind him. You will get lockpicks from him for free and if you keep doing it, your sneek skill will go up dramatically and all he'll say is to "go ahead, i dont need it anyway".
How to pick a sigil stone
When you get to the end ofthe plane of oblivion youll find the sigil stone as you well know. Once you get to that point save. Pick up the sigil stone.Look at the stone and iys properties if you like them keep it , But if you dont load the saved game and the next time you pick up the sigil stone there will be diffrent properties on it.
How to get keys for each citie without going to jail
Find a unicorn they are very hard to find ,draw your sword by it and it will chase you. Trap it in a city stable. A guard will go in a attack the unicorn. When he dies you get to loot his body. But remeber you can only kil a unicorn with daedric weps. and silver weps. Also make sure he dosent attack you because youll probly die so Save before hand.