Game Spirit

 

Call of duty :World at war 

These are the locatins of all the death cards

Thunder

    Mission: Semper Fi (Eight of Hearts)
    Effect: Headshots cause enemies to explode
    Location: At  very beginning after leaving the shack, youll see another shack to the right. The card is inside.

Hard Headed

    Mission: Little Resistance (Four of Clubs)
    Effect: Enemies take less bullet damage
    Location: At end of the mission before going into the last building, look to the right. The card is in a corner of bushes.

Suicide King

    Mission: Hard Landing (King of Hearts)
    Effect: Fire explosive pistol rounds while downed
    Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs.

Cold Dead Hands

    Mission: Vendetta (Five of Diamonds)
    Effect: Enemies take their weapons with them to the grave
    Location: After the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card.

Sticks & Stones

    Mission: Their Land, Their Blood (Joker)
    Effect: Your weapon arsenal consists of a knife and rocks
    Location: Destroy the tanks, and go through the barn. Search the stalls to your right to find the card.

Vampire

    Mission: Burn 'em Out (Queen of Hearts)
    Effect: Can only recharge your health by getting kills
    Location: Just before the second mortar position is a bunker to the left. The card is inside.

Flak Jacket

    Mission: Relentless (Nine of Diamonds)
    Effect: Enemies take less explosive damage
    Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path.

Body Armor

    Mission: Ring of Steel (Jack of Spades)
    Effect: Enemies die by headshot only
    Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.

Undead Soldier

    Mission: Eviction (Ace of Spades)
    Effect: Enemies come back from the dead
    Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.

Painkiller

    Mission: Blowtorch & Corkscrew (Ten of Clubs)
    Effect: Shoot downed Co-op teammates to revive them
    Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.

Berserker

    Mission: Breaking Point (Three of Diamonds)
    Effect: Get three kills in five seconds to become Berserk
    Location: Clear all four mortar pits, then go to the small shack in the south of this area. The card is inside.

Paintball

    Mission: Heart of the Reich (Six of Clubs)
    Effect: Paintball guns
    Location: The card is in the closed-off subway entrance across the street from the start of the mission.

Victory

    Mission: Downfall (Two of Spades)
    Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time
    Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.

 

These are really not cheats but they do tell you what you get and at what lv.

Bolt Action Rifles

    Springfield: get to Level 4.
      Bayonet:  complete Marksman Challenge 1 (increases melee attack range).
      Rifle Grenade:  complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
    Arisaka: get to Level 4.
      Sniper Scope:  complete Marksman Challenge 1 (increases accuracy and range).
      Bayonet:  complete Marksman Challenge 2 (increases melee attack range).
      Rifle Grenade:  complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
    Mosin-Nagant: get to Level 21.
      Sniper Scope:  complete Marksman Challenge 1 (increases accuracy and range).
      Bayonet:  complete Marksman Challenge 2 (increases melee attack range).
      Rifle Grenade: complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
    Kar98k: get to Level 41.
      Sniper Scope:  complete Marksman Challenge 1 (increases accuracy and range).
      Bayonet:  complete Marksman Challenge 2 (increases melee attack range).
      Rifle Grenade:  complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
    PTRS-41: get to Level 57.
      Sniper Scope: complete Marksman Challenge 1 (increases accuracy and range).
      Bayonet:  complete Marksman Challenge 2 (increases melee attack range).
      Rifle Grenade:  complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Rifles

    SVT-40: get to Level 4.
      Flash Hider:  complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight:  complete Marksman Challenge 2 (precision sight).
      Telescopic Sight:  complete Marksman Challenge 3 (enhanced telescopic sight).
    Gewehr 43: get to Level 7.
      Suppressor:  complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight:  complete Marksman Challenge 2 (precision sight).
      Telescopic Sight: complete Marksman Challenge 3 (enhanced telescopic sight).
      Rifle Grenade: complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
    M1 Garand: get to Level 17.
      Flash Hider:  complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Bayonet:  complete Marksman Challenge 2 (increases melee attack range).
      Sniper Scope:  complete Marksman Challenge 3 (increases accuracy and range).
      Rifle Grenade: complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
    STG-44: get toLevel 37.
      Flash Hider: complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: complete Marksman Challenge 2 (precision sight).
      Telescopic Sight:  complete Marksman Challenge 3 (enhanced telescopic sight).
    M1A1 Carbine: get to Level 65.
      Flash Hider:  complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: complete Marksman Challenge 2 (precision sight).
      Bayonet:  complete Marksman Challenge 3 (increases melee attack range).
      Box Magazine:  complete Marksman Challenge 4 (increases ammunition capacity).

Sub Machine Guns

    Thompson: get to Level 4.
      Suppressor:  complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: complete Marksman Challenge 2 (precision sight).
      Round Drum:  complete Marksman Challenge 3 (increased ammunition capacity).
    MP40: get to Level 10
      Suppressor:  complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: S complete Marksman Challenge 2 (precision sight).
      Dual Magazine:  complete Marksman Challenge 3 (increased ammunition capacity).
    Type 100: get to Level 25.
      Suppressor:  complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
      Aperture Sight: complete Marksman Challenge 2 (precision sight).
      Box Magazine: complete Marksman Challenge 3 (increases ammunition capacity).
    Ppsh-41: get to Level 53.
      Aperture Sight:  complete Marksman Challenge 1 (precision sight).
      Round Drum:  complete Marksman Challenge 2 (increased ammunition capacity).

Shotguns

    M1897 Trench Gun: get to Level 4.
      Grip:  complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
      Bayonet: complete Marksman Challenge 2 (increases melee attack range).
    Double Barreled Shotgun: get to Level 29.
      Grip:  complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
      Sawed-Off Shotgun:  complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).

Machine Guns

    Type 99: get to Level 4.
      Bipod:  complete Marksman Challenge 1 (reduces motion for more accuracy).
      Bayonet:  complete Marksman Challenge 2 (increases melee attack range).
    BAR: get to Level 4.
      Bipod:  complete Marksman Challenge 1 (reduces motion for more accuracy).
    DP-28: get to Level 13.
      Bipod: complete Marksman Challenge 1 (reduces motion for more accuracy).
    MG 42: get toLevel 33.
      Bipod:  complete Marksman Challenge 1 (reduces motion for more accuracy).
    FG 42: get to Level 45.
      Bipod: complete Marksman Challenge 1 (reduces motion for more accuracy).
      Telescopic Sight:  complete Marksman Challenge 2 (enhanced telescopic sight).
    Browning M1919: get to Level 61.
      Bipod:  complete Marksman Challenge 1 (reduces motion for more accuracy).

Pistols

    Colt M1911: get to Level 4.
    Nambu: get to Level 4.
    Walther P38: get to Level 4.
    Tokrev TT-33: get to Level 21.
    .357 Magnum: get to Level 49.

Primary Grenades

    Frag: get to Level 4.
    N 74 ST: get to Level 4.
    Molotov Cocktail: get to Level 10.

Special Grenades

    Smoke: get to Level 4.
    Tabun Gas: get to Level 4.
    Signal Flare: get to Level 4.

  • Extra custom weapon slots

    get to the indicated Prestige rank to unlock the corresponding extra custom weapon slot:

      6: First Prestige
      7: Second Prestige
      8: Fourth Prestige
      9: Seventh Prestige
      10: Tenth Prestige

  • Perks

     complete the indicated task to unlock the corresponding perk:

    Perk Slot 1

      Special Grenade x3: get to Level 4 (three special grenades, no smoke).
      Satchel Charge x2: get to Level 4 (two remote detonation explosives).
      M9A1 Bazooka x2: get to Level 4 (bazooka with two rockets).
      Bomb Squad: get to Level 16 (seek out enemy explosives).
      Bouncing Betty x2: get to Level 24 (two pressure activated mines).
      Bandolier: get to Level 40 (extra ammunition magazines).
      Primary Grenade x2: get to Level 44 (two primary grenades).
      M2 Flamethrower: get to Level 65 (projects a controlled stream of fire).

    Perk Slot 2

      Stopping Power: get to Level 4 (increased bullet damage).
      Fireworks: get to Level 4 (higher explosive weapon damage).
      Flak Jacket: get to Level 4 (reduce explosive damage).
      Gas Mask: get to Level 4 (protect against Tabun Gas).
      Juggernaut: get to Level 4 (increased health).
      Camouflage: get to Level 12 (undetectable to enemy recon planes).
      Sleight Of Hand: get to Level 28 (faster reload).
      Shades: get to Level 32 (reduce intensity of signal flares).
      Double Tap: get to Level 36 (increased rate of fire).
      Overkill: get to Level 56 (carry two primary guns, no pistol).

    Perk Slot 3

      Deep Impact: get to Level 4 (deeper bullet penetration).
      Extreme Conditioning: Reach Level 4 (sprint for longer distances).
      Steady Aim: get to Level 4 (increased hip fire accuracy).
      Toss back: get to Level 6 (reset fuse of picked up grenades).
      Second Chance: get to Level 9 (revive downed allies).
      Martyrdom: get to Level 20 (drop a live grenade when killed).
      Fireproof: get to Level 48 (reduce fire based weapon damage).
      Dead Silence: get to Level 52 (less sound when you move).
      Iron Lungs: get to Level 60 (longer breath hold while sniping).
      Reconnaissance: get to Level 64 (show enemy dogs, artillery, and tanks).

    Vehicle Perks

      Water Cooler: get to Level 4 (decreased turret overheat).
      Greased Bearings: get to Level 4 (increased turret rotation speed).
      Ordnance Training: get to Level 12 (decrease reload time of turrets).
      Lead Foot: get to Level 28 (increases tank top speed).
      Coaxial Machine Gun: get to Level 40 (driver controlled machine gun).

     Oblivion IV Elder scrolls cheats

    Unlimited Gold (Now remember this will not work if you updateed your xbox 360)

    First you have to complete the Cure for Vampirism quest, and talk to Janus Hassidor. When you talk to him, ask him about the "Reward"  but don't leave the conversation, and keep asking him about it. Everytime you ask him about it you receive 1000 gold (he might give you more depending if he likes you or not). You can do this as many times as you like. 

    Easy Gold (Now remember this will not work if you updated your Xbox 360)

    After you finish the totorial:

    In the Imperial City in the Talos district find ahourse named  "Dorian's House". Once you find it fin dorian himself try to get him angry enough with you by threatening him. Once he has a low enough disposition (lower than 20) with him, he will ask you to leave. Then kill him and go to loot his body. He should have around 40 gold and some other  items. Get all the items EXEPT  the gold, dont get it all. Then go back and get the gold  it will glitch and keep allowing you to take the gold off him. dont let him call out to the guards and remeber save before attempting this(just in case). After about 2 min. youll have about 50 thousand gold.

    Item duplication( remember this wont work with Xbox360 update)

    First get a bow (any bow dosent matter). Get as many arrows as you want amout of items duplicated. Aim your bow with arrow in ( aim it at a corner trust me it helps with the clean up). Then quickly press B while still aiming. Go to arrows try to uniquipt them ( it will say words on top it is suposed to do that dont worry). Then go to the item you want duplicated, drop it and there you go .(This will not work on some enchanted items)

  • How to keep boots of spingfeild jack

    When your doing the last mission for the thieves guild right before taking the drop, stop and head back down the tower the way you came. When you get to the original way you got into the tower (the fireplace in sleeping quarters) turn on the fireplace. It should give you the next part of the quest without dropping you into the hole. On this level of the tower  without going any higher, attack a Imperial Guardsman  or get seen by him by him. He will say pay fines or whatever. Just pay your fines, and get right back out of the tower and in front of the castle.  The Elder Scroll and the Boots should still be with you and you will still be on the next part of the quest.

    How to make your sneak go higher fast (you need Armand)

    There is a way for you to get your sneak skill to rise fast. When you have the quest join the theives guild go to the Imperial Water Front garden around 11 pm, say yes to his offer. He will let you  buy lockpicks.But don't buy any, Go into sneak mode and go behind him. You will get lockpicks from him for free and if you keep doing it, your sneek skill will go up dramatically and all he'll say is to "go ahead, i dont need it anyway".

    How to Increase Alteration
    Go to the Counts Arms in Anvil. Talk to all of the guys in it till you find a guy that gives you an option of buying a house. Buy the house,after the manor is yours go downstairs there will be a hidden room that only a member of the family who sold you the manor can open. Try to cast spells to open it ,although it will never open it will make your Alteration skill go up like crazy.

    How to pick a sigil stone

    When you get to the end ofthe plane of oblivion youll find the sigil stone as you well know. Once you get to that point save. Pick up the sigil stone.Look at the stone and iys properties if you like them keep it , But if you dont load the saved game and the next time you pick up the sigil stone there will be diffrent properties on it.

    How to get keys for each citie without going to jail

    Find a unicorn they are very hard to find ,draw your sword by it and it will chase you. Trap it in a city stable. A guard will go in a attack the unicorn. When he dies you get to loot his body. But remeber you can only kil a unicorn with daedric weps. and silver weps. Also make sure he dosent attack you because youll probly die so Save before hand.

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